Video And Computer Games Papers

  • Video Games: Hello This Is Me

    1270 words, 6 pages

    Videogames represent one of the fastest-growing parts of kids' media diet (Sweeting, 2005). Violence in video games is a rather new subject of discussion, yet it is a discussion of heated debate. Today, many people are worried about this ‘violence’ in our youth’s behavior. Video games have become extremely popular over the last ten years, becoming one of children’s favorite activities. For example in a present study it was shown that adolescent boys play video games at an average of 13 hours a week whereas girls play for about 5 hours (Gentile, D. A. & Anderson, 2003).

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    Report On Video Games

    1331 words, 6 pages

    Antoine Parent ENSTA Bretagne 2013 Report on Video Games Introduction: This report was requested by the Concerned Parents Association of California on January 9, 2011, in order to investigate and shed light on the effects of violent video games. Following the recent debates and the new California law of 2005 to regulate the sale of “excessively violent” video games to minors, the Governor asked for a report exposing the facts and the truth about violent games and the violent behavior it would appear they are responsible for. Many well-known authors and lawyers are

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    Influence Of Video Games On The Young Generation

    1003 words, 5 pages

    In the past thirty years, video games have changed how teen agers spend their free time after school. The very first generation of video games was nothing more than simple games like Tetris and Pong. They did not contain much violence, but things changed quickly as technology developed. The second generation of video games has become more violent. For example, a popular fighting game “Street Fighter” was successful even though it contained blood and gore scenes; it recorded over $1 billion in revenue, and its second edition recorded $1.5 billion (. Since video games have become a popular act

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    Final

    1273 words, 6 pages

    • Access the Electronic Reserve Readings link in the Week Five section of your student Web site. • Select one of the following topics and read both articles that present opposing sides of the argument surrounding that topic. o Animal experimentation o Outsourcing o Media violence • Answer the following questions in paragraphs of approximately 100 words demonstrating your critical and creative thinking skills. 1. Identify if the topic you chose—as presented by both articles—is a problem or an issue, and explain what makes it a problem or an issue. If you bel

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    Digital Decline

    1450 words, 6 pages

    Technology Ever since the beginning days of my childhood, there are two different forms of digital media I have become very accustomed too. These two forms of media, I have seen change into different worlds that mostly everyone has become familiar with. Ever since I was a little guy, I have always been very familiar with computers and video games. What amazes me most is how much these things have changed over the last 10 years. It seems like yesterday that I was playing the original Mario kart on my old Nintendo 64. What fun days were those! I can still picture t

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    The Art Of Video Games

    1765 words, 8 pages

    Widely deemed as merely a diversion for children, the video game industry has grown over the last forty years into a multibillion dollar powerhouse that is threatening to eclipse Hollywood in shear numbers, and has reportedly already surpassed the music industry in yearly revenue. (Breckon) While profits are one way to measure success or failure, or more worthy method is through merit; as the business of video games has expanded, the content has been forging new paths that the world has yet to experience. What started as a quarter-eating craze has become a sophisticated

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    Violent Video Games Cause Anger Aggression

    1433 words, 6 pages

    Video Games Cause Violence in Aggression in Adolescence Jacqueline Lampkin First Draft Research Paper Eng. 215/Dr. Carr/Strayer University September 4, 2015 So what exactly does science have to say about violent video games? Is there any evidence that shows a cause-effect relationship between shooting people in a video game versus shooting people in real life? There are some primary arguments against a cause-effect relationship between video game violence and real-life violence. Some experts point to the fact that while violent video game sales are on the rise,

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    The Video Game Era Vs Child Development

    1638 words, 7 pages

    Video games have become a part of our culture in America as well as around the world. I will discuss the following reasons why video games hinder a child’s development. Primarily, video games affect an individual’s personal well-being in society. In addition, the essay will cover the aggressive behaviors associated with being a player in the game realm. Last of all, deliberating why video gaming and computer technology is relevant to the life of the game player inversely related to a child’s development. Video games can affect many different skills like sports, music

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    How Should You Conclude Your Paragraph

    1419 words, 6 pages

    How Should You Conclude Your Paragraph? Your Little Seagull Handbook (pp. 14-26) has a discussion of topic sentences, of strategies for  developing the main point, of how to make paragraphs flow, and so on, but it does not discuss  concluding sentences. Therefore, a discussion of concluding sentences appears below along  with examples.  In high school or in a cram class, you may have been taught to more or less repeat your  main point at the end of a paragraph. That works sometimes, but often it does not, and even  when it works, it has to be done effectively.   There are actually a few ways

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    Do We Need Gamers Anonymous

    2889 words, 12 pages

    Did you know that individuals playing video games comprise an increasingly large and definition-defying group? According to the Entertainment Software Association (ESA), the average gamer is 35 years old and has been playing for 13 years. 40% of gamers are women and more than 25% are over the age of 50. A December 2008 study by the Pew Internet and American Life Project found that 53 % of all Americans over the age of 18 play video games, as do a full 97 % of teens. As these statistics show, today's video game players include students, employees, military troops, seni

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    Video Games

    1004 words, 5 pages

    Video games are one of the most famous entertainment electronic devices in the world. Since 1977, video game industries have been growing and becoming a $10 billion dollars industry in United States of America. Furthermore, big companies have been selling more and more since Atari, one of the first video game developed. Atari is one big machine that usually takes about 10 minutes to turn it on. Square form was the most often image generated by this game. In addition, few colors and commands were the entertainment found on this equipment during 1970s and 1980s. Then in 1

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    Critique On Do Video Games Kill

    1004 words, 5 pages

    Critique on Do Video Games Kill? This article “Do Video Games Kill” by Karen Sternheimer addresses the wide spread idea; video games are the cause for “young killers” (210). Sternheimer believes concern for the influence video games may have on youth is spiraling out of control. She put most of the blame for this out of control concern on the media. She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have dec

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    Video Game Violence

    1006 words, 5 pages

    Video games: An influence to aggression Violent video games make teens more aggressive. Video games are almost second nature to the modern children and they are more comfortable playing them, with the real life graphics making violent games more realistic statistics has shown that teens that play violent video games are to be more aggressive then ones that don’t. Playing video games can have many different effects (both positive as well as negative) on children. Some of these effects include increasing hand-eye coordination and increasing dexterity mental skills; a d

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    Educational Benefits

    1002 words, 5 pages

    * Games have educational uses, for example, teaching economic skills like negotiating and purchasing strategies, and are used in college level economics courses to do so. For example, many games allow players to accumulate points or money and then purchase things that will advance their interests in the game. These features simulate markets, and in fact can become commodities outside the game. Information Handling * Gaming teaches people to process visual information more quickly than non-gamers. In a society where visual media is pushing more and more information at the audience all the

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    Stop Blaming Video Games!

    1007 words, 5 pages

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exagger

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    Will Video Games Become Better Then Life

    1013 words, 5 pages

    Perry’s “Video Games” speech is an incredible example of a successful speech. He used a variety of technological venues to capture and hold the audience attention. His use of power point was beyond incredible. The videos, music and images that were chosen for his presentation fit so well with the message he was conveying. Along with his vast array of knowledge, he used humor to keep the audience engaged and their attention at a peak level throughout the speech. He gave a history of himself, along with the history of computers in the gaming industry. It was very cr

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    Pac Man Hits The Arcade

    1251 words, 6 pages

    It’s the icon of the 1980’s popular culture. It’s the game that cant be forgotten, the best arcade game of all time, that game is Pac-Man .Move left and right, move up and down, do it quickly before the ghosts catch up and get you. This game is known throughout the whole world and is still played in all of our present arcades. The objective of the game is simple yet challenging as you advance through levels. You better make the right choice on which path to go down in that maze or else you wont make it. Control Pac-Man through the maze and eat all the dots and soon eno

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    Essay

    1254 words, 6 pages

    Computer Games and Video Games Once a game is purchased then it cannot be returned due to copyright laws. You can only exchange it for the same title. Video games have come a long way since Atari has been in invented. The new gaming systems seem to catch everybody’s attention due to all the commercials that air. These virtual worlds can be complicated and perplexing to parents, which is why it’s important for you to understand what your child is playing and when to get worried. They can be educational when they are played. Computers were first invented that

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    Depression

    1254 words, 6 pages

    Rachelle Abrams Mr. Totten English W233-08 Rhetorical Analysis 1: Depression Playing video games has been proven to cause depression in early stages of development due to lack of social interactions face to face. In an article in the New York Times called Video Games and the Depressed Teenager, by Roni Caryn Rabin he makes very compelling points and noted research about how studies have be conducted in other countries with diverse cultures. I believe that this is true based on his article points and studies. The issue focused in the article is, does playin

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    Effects Of Online Gaming

    1044 words, 5 pages

    I. ABSTRACT This case study shows the effects of online games to the student. The goal of this study is to enlarge our understanding and to know what is an online game and what are the effects on these. II. INTRODUCTION Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relyi

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    Don T Demonize Video Games For Violence

    1267 words, 6 pages

    According to statistic on web site http://www.pewinternet.org/2008/09/16/teens-video-games-and-civics/, at least 97% of children play video games in America. Back then, when electronic devices were not invented, children held the sword and role-played as the pirates or knights. They used their swords to fight with each other. When television was popular, children loved watching shows such as Superman or Spiderman; they fought with the bad guys who held the guns, so that they imitated the fighting. Nowadays, video games are popular. Children use a lot of time to play vid

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    Video Games

    1503 words, 7 pages

    The definition of a video game is any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen. Video games have come a long way since the first one was invented in 1947. There are millions of people around the world that play these games everyday. There are many arguments on whether or not video games have a negative effect on people. I believe that video game addiction is real and that video games are having negative effects on people all over the world. In 2008 video game sales hit 22 bi

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    Violence And Video Games

    1509 words, 7 pages

    Derek Sorrell English 111 Papia Bawa Violence and Video Games: Are Games Safe for Our Kids? Kassi sits, crouched down behind an abandoned shipping container. Seconds later the ground opens up and wave after wave of mutant beasts chase towards her. She checks to make sure the clip on her assault rifle is full. From her crouched position she tosses an energy grenade into the middle of the masses, as it explodes she rise from her position and unleashes hell, firing at anything that moves. Bodies explode, limbs fly in every direction, blood stains the floor. As an

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    Are Video Games A Form Of Art

    1525 words, 7 pages

    Eric Boosinger ENC 1101-112 Essay 5, Draft 1 Why Do We Not Consider Video Games A Form Of Art? Are games art? This question has been asked many times and there seems to be no answer that everyone can agree on. The definition of “Art”, according to dictionary.com, is “the quality, production, expressions, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.” I believe that art can be anything that displays a unique beauty or unusual perception. These two definitions are different but have the same m

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    The Game Is Changing Us - Mark Bauerlein’s The Dumbest Generation

    1755 words, 8 pages

    In Mark Bauerlein’s The Dumbest Generation, he provides a thesis (In my opinion, it’s more of a rant than a proper thesis) about digital culture and how it is literally dumbing down today’s generation of young people. Although his primary focus is on social media, he also mentions video games. Anyone who is even remotely involved with todays culture knows, in fact, young people spend a lot of time playing video games. A waste of time right? This is the next generation who are going to have to fight current issues such as disease, war, poverty, and hunger. The future dep

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    Is Video Gaming Good Or Bad

    1736 words, 7 pages

    Video gaming has always been frowned upon by some people especially by parents of young children. The rising popularity of video games has instigated a wide range of concerns from those who believe that playing games can corrupt the minds of children, teens, and even adults. Possible harmful and helpful effects of video games have been a subject of debate among parents, researchers, gamers, and video game producers. The arguments were mostly about the games’ potential good and bad influence concerning children and adolescents. Based on recent research findings by scientists and psychologists,

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