Evaluation Of Need For Speed Prostreet
There has been so much excitement surrounding the release of the new Need for Speed video game titled ProStreet, made by EA Games. It was released in November 2007 and is one of those video games that consumers only find every blue moon or so. It is the kind where the gamer would sit outside the store for days, run inside the house ripping the package open, and sit down and play non-stop for about a week. ProStreet did very well and sold many copies when it first came out because it got rid of the “gangster” stereotypes which most other racing games have. Instead, it has a wonderful, beautiful, and inspired showcase that does now make you win every race to advance or race in dark streets like most others (Gable). Due to the awesome car upgrades, racer modes, soundtrack, and graphics, reviewers recommend this game to everyone. This racing game is like no other because it is actually realistic and would be appropriate for any age group.
The upgrades in this game are awesome and more realistic than any racing video game many people have ever played, but it would have been more realistic if the company names would match up with the company products. Unlike the previous Need for Speed games in the series, this game is groundbreaking because it gives the gamer two different ways to upgrade his/her car. The first choice players have is the quick upgrades where they can get many upgrades with the click of one button. That then gives gamers the choice if they would like to get the power or traction packages. The second choice gamers have is the custom upgrades which allows them to manually choose which upgrades they want from body kits and rims to the smallest details of the roll cages and racing seats. The only thing that many people dislike about the upgrade process is that it has K&N and Castol Syntec brand engines to choose from. The problem with this is that K&N manufactures the top of the line racing air filters and Castol Syntec is the name of Castol’s synthetic racing oil. It would have been more realistic if the makers of this game had put actual engine brands such as Holley or Edelbrock.
Another feature that has never before been in a Need for Speed game is the racer modes. The video game calls them “driver aids” and at times they are very helpful, but most of the time they are down right annoying. The game has three different modes called casual, racer, and king. Casual manages braking and assists the vehicle to the best line. The main problem with the casual racing mode is when the gamers are trying to pass someone around a turn it will not let them and will keep braking for them until most or all of the other cars have passed their car. When that happens, it makes the gamer feel like he/she is driving a raggedy 1988 Geo Metro when he/she is really driving a 2008 Chevrolet Cobalt with over 380hp. It is also very confusing because there are lines drawn all on the racetrack telling the driver where to steer the car. The lines work just like a stop light on the highway; green means go, yellow means slow down, and red means brake. The lines are often changing colors depending on the speed of the vehicle and it is hard for the gamer to tell if he/she needs to slow down or put the pedal to the metal. One of the favorite racing modes of many gamers is racer because all it does is brake in difficult corners. It will save the gamers butt when they are about to run out into the field but will still let them gain speed and pass people on the straight away. The last racing mode is king which allows gamers to feel the raw power of their car while staying on the road about ten percent of the time. This game is like no other because it will not let the driver go around a corner at 167 mph. If gamers want to stay on the road in this game, they have to slow down during those corners to about 25 mph.
The soundtrack in this game is awesome because although it shuffles the songs around, it will allow the player to turn off the songs he/she does not like. The soundtrack has 37 of the newest techno songs and some personal favorites of many gamers. It will allow the player to go into the “Trax Jukebox” to listen to all of the different songs just like an mp3 player on the TV. Gamers can also turn off the songs they do not like by just hitting the off button when the song is highlighted which will take that song out of the shuffle. That feature is really nice because the gamers are not stuck at the beginning of a race trying to scroll through the songs to find a favorite while falling behind on the race track. The only audio on this game that many gamers absolutely cannot stand is when they are switching between races or saving the game. During those times there is a DJ mumbling about random stuff that has absolutely nothing to do with the game. After a few days of game play, many people were so fed up with listening to the DJ that they went looking for a way to turn it off. Thank goodness gamers “can down/off the game’s announcer because he is just corny and annoying” (Katayev). The makers of this game made a way to turn it down/off with an option in the “Trax Jukebox”.
With the new release of each Need for Speed series, the graphics get better and better with this game being no exception. ProStreet has wonderful graphics throughout with “a damage model that would make an auto wrecker proud” (Goble). It is mind-blowing how when players damage their cars it looks exactly the way it would look in real life; all the way down to the tiniest dent in the body or scratch on a rim. As Gord explains in the article “Need for Speed: ProStreet”, “ProStreet’s diverse, ultra detailed environments are gorgeously gritty, and its numerous vehicles exhibit damage and damage effects unlike anything before” (Electronic Gaming Monthly). The drag strip is realistic as well with the never ending billboards advertising auto part manufactures such as Greddy, K&N, and Holley. There are even balloons everywhere with Progressive Insurance written on them assuming street racers need good insurance. Although many of the graphics are top of the line, there are also many problems. The map of racing events is an awesome looking graffiti drawing but it is near impossible to figure out where to go next. For example: The skull is the major event and the diamonds are small events that lead up to the skulls. When the drivers have finally completed enough skulls, they can go to the crowns. Although the map of races is extremely confusing, the drag races are where the largest problems are. All drag races do not have a stop light in the middle of the track to tell the driver when to go. Also, the maker of this game must have forgotten to put a rear-view mirror in the cars because gamers cannot see when someone is trying to pass them from behind or how far they are ahead.
Need for Speed: ProStreet is by far the best racing game many people have played yet, but with some minor tweaks, it would have been the best racing game ever. Gamers love it because it has custom upgrades, racer modes, a wonderful soundtrack, and the most realistic graphics they have ever seen. This game is definitely starting a revolution in racing games with the drastic step of making this game realistic. Many gamers believe this game is a winner and should be in video game collections everywhere. Many video game players can not wait to see what Need for Speed will come out with next.
Goble, Gord. “Need for Speed: ProStreet: Street Racing Done Right”. Ultimate Reviews Guide. Academic Search Premier. EBSCO. The Carpenter Lib. 28 Mar. 2008.
Gord, Greg, and Garnett. “Need for Speed: ProStreet”. Electronic Gaming Monthly: 68. Academic Search Premier. ESBCO. The Carpenter Lib. 28 Mar. 2008.
Katayev, Arnold. Rev. of Need for Speed: ProStreet by EA Games. PSXestreme.com. 12 April 2008.
Need for Speed: Prostreet. Playstation 2 game. RedwoodCity, CA: Electronic Arts Inc., 2007.